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Vodyani also get to produce manpower from Essence. And Riftborn build manpower from industry much the same way they build population.
#ENDLESS SPACE 2 SHIPS ARENT FILLING WITH GROUND TROOPS FULL#
Ships which are in your space and not full (including ships under construction) pull manpower from this pool until they are. The system improvements which produce food should increase your manpower generation, as well as the specific improvements which improve the food/manpower conversion (which are expressed as +% manpower from food and are found in the Empire improvements tech tree). Manpower increases based on several factors including your food production, system improvements, and your empire Manpower cap (which is raised by progressing in the military tech tree). Like the other battle mechanics, victory can be won by overwhelming numbers, but you can build small advantages by taking advantage of your understanding - and those advantages can build up over the course of a game. I've found the mechanic much more interesting after understanding it. Reposting a section of my own short guide to manpower and ground invasions, I'll highlight a few bits that might help you specifically. Well then at about 200 manpower left in system you attack (saves an extra turn) they conscript making it 700 vs 400, you still wipe em and gg. Say you can bring 700 manpower into a fight and they can only bring 400. Remember that tech affects the deployment size. AI rolls in, your fighting fleet does the fightimg, while your siege fleet sits there happily sieging untip they hit 0 MP and you just stroll in. So you have your combat fleet, then you make a fleet of 3-4 soege ships and slap em on top of your "fight fleet". To that end it's actually benefitial to focus only on the navy and bring a siege class ship - biggest support ship with every support module equipped with the siege module (maybe use one or two for engine). Now if you come in with a huge manpower advantage (say 600 on your fleet) to their 0, even if they conscript, you wipe them in 1 turn. So unless you siege them down to 0 they can just drag out a fight for 10-15 turns and bleed your fleet. Their system gets 200-300 manpower for sacrificing a pop every turn. So if you're on even ground with AI or slightly ahead your fleet gains 0 manpower per turn. You gotta realize conscription can give them manpower every turn at the cost of population. My heavy hitter fleet with commander goes in, punches any ships it finds on the nose, then my siege fleet comes in and sets to work!
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Once you have them depleted as far down as your comfortable, invade and boom, system is yours. Take those ships and blockade the system you’re invading and you can watch their manpower deplete each turn. I like to creat a cheap dedicated shop hat has nothing but an engine and the rest is filled with those siege modules, at least in early game before I get my T2 ships. Look up in your T2 military tree and you’ll see a tech that gives you siege modules. Here is a strategy that some call cheap though. They can have the same unit strength as you but they have defensive structures that help them. Bad news though is that even if you plan accordingly you’re always going to loose units because defense always gets an advantage. Now the nice thing about this is hat you don’t need to be in your zone of influence to change your ground troop settings/breakdown so you can fiddle with it as much as you want as long as you can afford it. If they have one section larger then the rest, plan accordingly. Before you actually click on invasion you can hover over that command button and it will show you the breakdown of unit types infantry/armor/air. Ok I’m no expert but this is what has worked for me I. There is also a nice GUIDE on steam about how manpower works. If you have the advantage, it is probably better to just use Protect System. When defending, Conscription tactic will consume a population from the system, but add more manpower Use that if you at a manpower disadvantage. When it comes to the actual battle, most of the time when attacking Guerrilla is the best tactic to choose unless you have a few fleets with more reinforcements, then you could try to brute force them with Blitz tactic. It adds health, damage and bonus damage which really helps. Also make sure you are upgrading them in the military screen also. Early on, you will probably want 100% Tanks because they do bonus damage vs Infantry, but later on you want to make sure you try to adjust based on what your opponent has because Infantry beats Aircraft, Aircraft beats Tanks, and Tanks beat infantry. You have to make sure your are adjusting your reinforcement types in the military screen.
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