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Vray 3.6 maya 2016
Vray 3.6 maya 2016







Treat "num flakes" as square root of the number of flakesĪdd "blend angle" and "horizon offset" options to the user interfaceĪdd option for changing the mesh preview colorĬonvert the 3ds Max Normal Bump map to VRayNormalMapģds Max freezes when exporting a. Improved importance sampling algorithm, removed the "texture subdivs" parameter The "Anisotropy" spinner has a lower step Improved GGX/GTR sampling to reduce fireflies

#Vray 3.6 maya 2016 windows

Implement drag and drop of texture files from Windows Explorer to the file edit field The MaxScript command "vfbcontrol #clearimage" should not trigger confirmation dialogĪutomatically calculate the "precision" parameter for 2d displacement modeĮnable the "static geometry" option by default Show warning when images cannot be saved in the history Warn the user if all the GPUs they have are used for renderingĪdded a button to open the V-Ray messages window Speed up loading of resized textures to the GPU Improvement automatic texture resizing, leading to reduced memory usage and better quality Optimize export of scenes with many instanced geometries with many faces Make override material independent for production and ActiveShade renderers When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environmentĪdd information about the current noise threshold to the render statisticsĮnable region changes without restarting the render in RTĮnabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur The log messages window text and background match the 3ds Max color scheme Slow rendering of objects visible behind multiple panes of glass Remove the "Adaptive subdivision" sampler from the UI Make the DR settings window with persistent size Rename "Color threshold" to "Noise threshold" in the Adaptive image samplerĪdd texmap shortcut buttons next to colors for plugins with automatically generated UIĪdd UI mode views switching for the Image Sampler rollout Make it possible to run V-Ray from a remote locationīlend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image samplerĮnable support for processor groups and more than 64 CPU cores by default Store the textures names used by OBJ files into user attributes Installation options can be set from the command-line vrsceneĬonvert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lightsĪttempt to uninstall previous installation without registry record Show progress bar instead of "not responding" during export to. Implemented motion blur clipping by the Cutter geometry for non-Mesh modes Implemented different interpolation types per point in the render diagrams Implemented ability to pop out and enlarge the render diagrams is not aborted)Īdd option to keep the VFB history folder relative to the current project pathĪdd an option to select luminous intensity in candelas (cd)Īdd option to override the node properties of the source objectsĪdd support for vertical placement of the left/right views in addition to side-by-sideĪdd random modes: "By particle ID"/"By instance ID" support Print the memory usage in the VFB statisticsĪdd option to enable auto-saving to history if the render completed normally (i.e. The render elements required by the denoiser are automatically addedĪ new command-line tool for denoising still images and animations with frame blendingĪdd support for bump with procedural Noise texmap The denoised result is updated periodically during progressive rendering

vray 3.6 maya 2016

The denoised result can be adjusted after a render is complete The Denoiser can take advantage of hardware acceleration Implement a new render element that contains a denoised version of the image: Print a warning if "Show GI only" is enabled Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab

vray 3.6 maya 2016

Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFBĪdd another deep output fragment merge mode, "None", where fragments are not merged at allĪdd "layers" type to override material exclude list







Vray 3.6 maya 2016